Che Mat, Ruzinoor and Visvalingam, Mahes (2002) Effectiveness of silhouette rendering algorithms in terrain visualisation. In: National Conference on Computer Graphics and Multimedia (CoGRAMM02), 7 - 9 October 2002, Equatorial Hotel, Melaka. (Unpublished)
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Abstract
Silhouette Rendering Algorithms have been successfully used in various applications such as communicating shape and cartoon rendering.This paper explores how effective silhouette rendering algorithms could be used in terrain visualisation. This approach has been implemented in a 3D modelling system to create a new method of displaying and viewing terrain data in an artistic style. Real terrain data has been used to test the effectiveness of the algorithm.The resulting terrain images are closer to human drawn illustration than to shaded images.
Item Type: | Conference or Workshop Item (Paper) |
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Additional Information: | Organised by: * The Faculty of Computer Science and Information System UTM * K-Economy Division, Chief Minister of Melaka's Department * ASITT Research Group & RMC, UTM |
Uncontrolled Keywords: | Non-photorealistic animation and rendering (NPAR), visualisation, silhouette and terrain. |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | College of Arts and Sciences |
Depositing User: | Dr. Ruzinoor Che Mat |
Date Deposited: | 23 Feb 2016 09:10 |
Last Modified: | 23 Feb 2016 09:10 |
URI: | https://repo.uum.edu.my/id/eprint/17227 |
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