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Utilising wayang kulit for deep-learning in mathematics

Ahmad, Jasni and Jamaludin, Zulikha (2013) Utilising wayang kulit for deep-learning in mathematics. In: World Congress on Engineering 2013, 3 - 5 July 2013, London, U.K.

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Abstract

Previous studies proved that many students face difficulties in learning Mathematics which resulted in higher rate of failure.Similar studies also showed that by using the current L&T approaches, students' score on motivation was low.As such, this paper proposes an alternative approach in learning Mathematics, i.e. by utilising the shadow play (Wayang Kulit - WK) technique. This approach is the state of art and practice in terms of learning paradigm.We address the challenges that hamper the success of the Wayang Kulit technique for Deep-Learning (DeL) in Mathematics. Subsequently, we formulate strategies for modeling a Digital Wayang Kulit (DWK) application given a persona name of eWayCOOL, in order to overcome challenges in L&T, specifically in DeL.The DWK model aims at helping primary school students learn Mathematics in a more engaging way by using the Rapid Application Development. Seven aspects of WK are combined to represent situation, behaviour, numbers, and mathematical operations which enable learning activities to take place.Control mechanism is also provided in the DWK model so that students can maneuver the characters in DWK.

Item Type: Conference or Workshop Item (Paper)
Additional Information: ISSN: 2078-0958 (Print)
Uncontrolled Keywords: deep-learning, digital Wayang Kulit, Mathematics
Subjects: Q Science > QA Mathematics
Divisions: School of Computing
Depositing User: Mr. Jasni Ahmad
Date Deposited: 09 Nov 2016 08:58
Last Modified: 09 Nov 2016 08:58
URI: https://repo.uum.edu.my/id/eprint/19055

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