Mohd Yusof, Shahrul Azmi and Mohd Radzi, Shanizan Herman and Syed Din, Sharifah Nadera and Khalid, Nurhafizah (2016) A study on the effectiveness of a board game as a training tool for project management. Journal of Telecommunication, Electronic and Computer Engineering, 8 (8). pp. 171-176. ISSN 2180-1843
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Abstract
Nowadays, games have become one of the useful tools in training.Many instructors and educators have chosen to use games to enhance the way of delivering the course content.An effective game will help the student to understand the concept quickly and get involve in experiential learning. The student can manage and solve the problem as in the actual situation.This study will focus on the effectiveness of board game as a training tool for project management.Two test methods were used in this study which arepilot-test and post-test. These methods were chosen to analyze the effectiveness of using TASKMANAGER Board Game as a teaching tool in increasing the student's comprehension and understanding of the concepts and strategies in project management.Three sub-components assessed were motivation, user experience and learning using Kirkpatrick's level one training evaluation based on the perception of the students.The result obtained indicated that the use of TASKMANAGER board game as a training tool for managing project has a positive impact on student’s learning.It helps students to experience the situation of managing projects to improve their time management, human resource and communication skill.
Item Type: | Article |
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Uncontrolled Keywords: | Board Game; Project Management; Teaching Tool. |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | School of Computing |
Depositing User: | Dr. Shahrul Azmi Mohd. Yusof |
Date Deposited: | 03 Jan 2017 07:47 |
Last Modified: | 03 Jan 2017 07:47 |
URI: | https://repo.uum.edu.my/id/eprint/20518 |
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