Shiratuddin, Mohd Fairuz and Yaakub, Abdul Razak and Zulkifli, Abdul Nasir (2001) Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D. Analisis, 8 (1&2). pp. 153-164. ISSN 0127-8983
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Abstract
Before the 1990's Virtual Reality (VR)applications were limited to activities that were carried out by big-budgeted giant companies and the militaries. VR technologies such as VRML and Panoramic Imaging enable computer users to use VR applications either freely or at a very minimal cost. However,the two mentioned above have their own limitations. This paper discusses several issues pertaining to the limitations and proposes a method that can be used as an alternative in realizing VR application to be disseminated to all computer users. The method involves the use of a 30 computer game engine that exists in the First Person Shooter (FPS) computer game.
Item Type: | Article |
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Uncontrolled Keywords: | virtual reality (VR), computer game |
Subjects: | Q Science > QA Mathematics > QA76 Computer software |
Divisions: | College of Arts and Sciences |
Depositing User: | Prof. Dr. Abd Razak Yaakub |
Date Deposited: | 23 Jun 2010 16:42 |
Last Modified: | 23 Jun 2010 16:42 |
URI: | https://repo.uum.edu.my/id/eprint/21 |
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