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Conceptual model of game aesthetics for perceived learning in narrative games

Abu Bakar, Juliana Aida and Ahmad, Mohd Khairie and Zulkifli, Abdul Nasir and Bahrin, Abdul Syafiq (2016) Conceptual model of game aesthetics for perceived learning in narrative games. In: 4th International Conference on User Science and Engineering (i-USEr 2016), 23-25 Aug. 2016, Melaka, Malaysia.

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Abstract

Narrative games may offer reasoning on players' behavior or make-believe on players' personation as a pursuit to achieve specific goals.One of the goals is probably the intention to instill learning, which subconsciously provide information on the content of the game.However, there is lack of empirical evidence on game aesthetics for player's perceived learning.By means of expert review, this article reports on conceptual model of game aesthetics towards perceived learning and the degree of importance of each attributes in perceived learning.Findings reveal that all experts agreed on the relationship between game aesthetics and perceived learning. However, expert recommends three other conditions that may contribute to learning: player's motivation, learning content, and game splay.Future work will continue to design and develop the game prototype and to investigate the relationship between game aesthetics and perceived learning.

Item Type: Conference or Workshop Item (Paper)
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: School of Multimedia Technology & Communication
Depositing User: Dr. Juliana Aida Abu Bakar
Date Deposited: 07 May 2017 07:24
Last Modified: 07 May 2017 07:24
URI: https://repo.uum.edu.my/id/eprint/21973

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