Putri, Gloria Christmadrea Eka and Zaibon, Syamsul Bahrin (2018) Evaluation method of experiential learning on MGBL. In: SMMTC Postgraduate Symposium 2018, 18-19 March 2018, Universiti Utara Malaysia.
PDF
Restricted to Registered users only Download (689kB) | Request a copy |
Abstract
The use of smartphones and tablets among early childhood is increasing rapidly. Various types of applications are developed and designed specifically for early childhood. While most of them are built related to educational purposes. However, it is believed that a comprehensive evaluation method is needed to ensure that the educational game (MGBL) can give contribution, not only to user's enjoyment, but also to the learning process. By adopting Design Science Research approach, this research can provide a suitable evaluation method as the outcome to give solution for the current problem. Five phases will be carried out in this research, such as (i) awareness of problem, (ii) suggestion, (iii) development, (iv) evaluation, and (v) conclusion. Later, this evaluation method can be defined as a guideline to evaluate experiential learning on MGBL.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Additional Information: | e-ISBN 978-967-0910-77-2 Organized by: School of Multimedia Technology and Communication (SMMTC) Universiti Utara Malaysia |
Uncontrolled Keywords: | learning experience, evaluation, educational game, MGBL |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | School of Multimedia Technology & Communication |
Depositing User: | Mrs. Norazmilah Yaakub |
Date Deposited: | 19 Dec 2018 00:40 |
Last Modified: | 19 Dec 2018 00:40 |
URI: | https://repo.uum.edu.my/id/eprint/25350 |
Actions (login required)
View Item |