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The Addiction of Electronic Sport (E-Sport) among UUM Undergraduate Students

Hamzan, Muhammad and Hami, Norsiah (2020) The Addiction of Electronic Sport (E-Sport) among UUM Undergraduate Students. Symposium on Technology Management and Logistics (STML Go Green) 2019: Management of Technology, Volume 1, 1 (5). pp. 11-13. ISSN eISBN: 978-967-2296-21-0

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Abstract

Electronic sport (E-sport) is a competitive playing of computer games and video games in a multi-player mode. This can be found either on the internet or locally during a large organized event that has been giving positive effects recently. However, addiction to E- sport could bring negative effects to study performance and health. This addiction gives a bad result for the students’ life. The purpose of this study is to analyze the effect of E-sport addiction among undergraduate students at Universiti Utara Malaysia (UUM). By using the qualitative research method, the data were collected from 5 undergraduate students at UUM through face to face interviews. Analyzing the data, the study found the effects of E-sport addiction on study performance and health. This study provides valuable information that can contribute to the body of knowledge related to E-sport and may serve as a reference for future research.

Item Type: Article
Uncontrolled Keywords: E-sport, addiction, health, study performance, student
Subjects: H Social Sciences > HD Industries. Land use. Labor > HD28 Management. Industrial Management
Divisions: School of Technology Management & Logistics
Depositing User: Mrs Nurin Jazlina Hamid
Date Deposited: 19 Sep 2021 00:37
Last Modified: 19 Sep 2021 00:37
URI: https://repo.uum.edu.my/id/eprint/28309

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