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Digital graphic novels: Technology enhanced narrative for learning

Jamaludin, Zulikha (2015) Digital graphic novels: Technology enhanced narrative for learning. In: 5th International Conference on Computing and Informatics (ICOCI) 2015, 11-13 August 2015, Istanbul, Turkey.

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Abstract

The effectiveness of digital graphic novels (DGN) has never been measured from the perspective of interaction design (IxD) although previous studies regarded DGN as having materiality and multisensoriality characteristics which were crucial for most purposes and territories, especially for students’ learning.Teaching a dry graduate course with most of the traditional methods has been too dull to reinforce concepts taught in the classroom. This paper proposes DGN for learning difficult subjects such as ‘research methods’ and ‘Islamic values’.The DGN however, must be of a well-crafted content based on abstractions of real life events Methods of abstracting the content and enhancing the narratives in producing a DGN are provided.The DGN prototypes were developed and experimented with real graduate students.The results have proven a number of interesting facts about IxD in DGN and the desirability of DGN as one of the promising learning tools.

Item Type: Conference or Workshop Item (Keynote)
Additional Information: ISBN No: 978-967-0910-02-4 Jointly organized by: Universiti Utara Malaysia & Istanbul Zaim Universitesi
Uncontrolled Keywords: digital graphic novels, interaction design, narrative for learning, pattern-based story line
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: School of Computing
Depositing User: Prof. Dr. Zulikha Jamaludin
Date Deposited: 15 Sep 2015 07:38
Last Modified: 27 Apr 2016 04:29
URI: https://repo.uum.edu.my/id/eprint/15485

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