Pongphankae, Sumet and Intarasirisawat, Jittrapol (2016) Identifying game design factor for the development of educational digital games. In: Knowledge Management International Conference (KMICe) 2016, 29 – 30 August 2016, Chiang Mai, Thailand.
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Abstract
Designing and developing educational digital games are complicated processes.In both cases, multidisciplinary teams are required. Moreover, designing a diverse range of educational digital games from start to end can be different in each case. This paper introduces a concise model for designing digital games with an aim to assist and support both educators and game designers. In addition, this model will bridge the gap between educators and game designers, so as to achieve the common goal of developing effective educational digital games.This study intends to investigate and conduct a comprehensive review of the main features and factors for developing educational digital games suitable for different educational contents and platforms.Furthermore, the proposed model is believed to bring benefits to both educators and game designers who are involved in the game design process for digital game-based learning
Item Type: | Conference or Workshop Item (Paper) |
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Additional Information: | ISBN: 978-967-0910-19-2 Organized by: College of Art and Sciences, Universiti Utara Malaysia |
Uncontrolled Keywords: | Educational Game, Game-based learning, Game Design Process, Expert System, Game Factor. |
Subjects: | H Social Sciences > HD Industries. Land use. Labor > HD28 Management. Industrial Management |
Divisions: | School of Computing |
Depositing User: | Mrs. Norazmilah Yaakub |
Date Deposited: | 30 Nov 2016 00:37 |
Last Modified: | 30 Nov 2016 00:37 |
URI: | https://repo.uum.edu.my/id/eprint/20114 |
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