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Experience beyond knowledge: Pragmatic e-learning systems design with learning experience

Katuk, Norliza and Kim, Jieun and Ryu, Hokyoung (2013) Experience beyond knowledge: Pragmatic e-learning systems design with learning experience. Computers in Human Behavior, 29 (3). pp. 747-758. ISSN 0747-5632

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Abstract

With the growing demand in e-learning system, traditional e-learning systems have dramatically evolved to provide more adaptive ways of learning, in terms of learning objectives, courses, individual learning processes, and so on. This paper reports on differences in learning experience from the learner’s perspectives when using an adaptive e-learning system, where the learner’s knowledge or skill level is used to configure the learning path. Central to this study is the evaluation of a dynamic content sequencing system (DCSS), with empirical outcomes being interpreted using Csikszentmihalyi’s flow theory (i.e., Flow, Boredom, and Anxiety). A total of 80 participants carried out a one-way between-subject study controlled by the type of e-learning system (i.e., the DCSS vs. the non-DCSS). The results indicated that the lower or medium achievers gained certain benefits from the DCSS, whilst the high achievers in learning performance might suffer from boredom when using the DCSS. These contrasting findings can be suggested as a pragmatic design guideline for developing more engaging computer-based learning systems for unsupervised learning situations

Item Type: Article
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: College of Arts and Sciences
Depositing User: Dr. Norliza Katuk
Date Deposited: 11 Apr 2013 07:32
Last Modified: 11 Apr 2013 07:32
URI: https://repo.uum.edu.my/id/eprint/7398

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