24x7 Service; AnyTime; AnyWhere

Heuristics evaluation strategy for mobile game-based learning

Zaibon, Syamsul Bahrin and Shiratuddin, Norshuhada (2010) Heuristics evaluation strategy for mobile game-based learning. In: 2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, 14 - 16 April 2010, Kaohsiung, Taiwan.

[thumbnail of WMUTE2010_Syamsul.pdf] PDF - Draft Version
Restricted to Registered users only

Download (702kB) | Request a copy


Evaluation of learning media is necessary for determining the effectiveness of the produced media. When evaluating mobile game-based learning (mGBL), conventional usability heuristics evaluations lack comprehension and difficult to be directly implemented. Therefore, heuristics evaluation strategy is proposed to evaluate specifically for mGBL. The strategy consists of four components: Game Usability, Mobility, Game Play, and Learning Content. Each of the components represents the issues to be considered and evaluated for mGBL. Additionally, in this study, a prototype of mGBL was developed and evaluated by utilizing the proposed strategy. The results indicate that the strategy is useful and potential to be implemented for similar mGBL applications.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: mGBL, heuristics evaluation, mobile game-based learning, mobile game
Subjects: L Education > L Education (General)
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: College of Arts and Sciences
Depositing User: Dr. Syamsul Bahrin Zaibon
Date Deposited: 14 Oct 2010 06:05
Last Modified: 14 Oct 2010 06:05

Actions (login required)

View Item View Item