Che Mat, Ruzinoor and Nordin, Norani (2004) 3D silhouette rendering algorithms using vectorisation technique from Kedah topography map. In: 2nd National Conference on Computer Graphics and Multimedia (CoGRAMM '04) , 8-10 December 2004, EPF Social Security Training Institue (ESSET). (Unpublished)
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Abstract
Most of the applications in real world today are more toward non-photorealistic rather than photorealistic. Slihouette Rendering Algorithms is one of the technique that important in creating non-photorealistic image. It has been successful used in various applications such as game engine, communicating shape, cartoon rendering and 3D terrain visualization. This paper explores how silhouette rendering algorithms could be created using a data that have been extracted from Kedah topography map. Contour data from a topography map are convert from raster to vector (vectorisation) in order to create a grid terrain Digital Elevation Model (DEM) data. The vectorisation software has been used for producing these data. The data then convert into the format that suitable for existing 3D silhouette software. The results produced compatible terrain images of Sik District, Kedah that are closer to human drawn illustration and look like an artistic style.
Item Type: | Conference or Workshop Item (Paper) |
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Additional Information: | Organized by Faculty of Computer Science and Information System, Universiti Teknologi Malaysia |
Uncontrolled Keywords: | terrain visualisation, silhouette, vectorisation and topography maps |
Subjects: | Q Science > QA Mathematics > QA76 Computer software |
Divisions: | College of Arts and Sciences |
Depositing User: | Dr. Ruzinoor Che Mat |
Date Deposited: | 19 May 2011 06:06 |
Last Modified: | 20 Aug 2013 01:22 |
URI: | https://repo.uum.edu.my/id/eprint/2909 |
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