Ab Salam, Sobihatun Nur and Abdul Rahman, Muhammad Asyraf and Mat Isa, Nur Izzah Atirah (2024) An Expert Review of Ace English: A Gamified Mobile Application for English Learning. Journal of Creative Industry & Sustainable Culture (JCISC), 3. pp. 46-62. ISSN 2976-2480
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Abstract
Gamification involves the use of game design elements and mechanics in non-game contexts, proved to increase user engagement and enhance their learning experience. It has emerged as an effective approach to promote engagement and motivation in various fields including education. Recently, the english language examination format for Sijil Peperiksaan Malaysia (SPM) and Pentaksiran Tingkatan Tiga (PT3) that examined on four skills which includes speaking, listening, reading and writing is considered tougher than previous format and it gives a significant impact and challenges towards the english language learning approach. The traditional teaching method has been adapted and aligned with Common European Framework Reference (CEFR). However, the effectiveness of formal teaching approach is arguable besides the digital transformation in teaching and learning method. The main aim of this study is to analyze a digital learning platform namely, an Ace English, a prototype of a gamified English learning mobile application (app) using expert review. An expert review has been conducted as an evaluation method in analysis of an Ace English design by a UX expert with the goal of identifying usability problems and strengths. The expert review was conducted with five experts to evaluate the Ace English in essential usability dimension which are content, design and function. Findings has shown that all the experts have positive experience on all the three dimensions. All five experts are agreed that Ace English has met the requirement for essential dimensions on design, content and its functionality. Suggestion for improvement and amendments have been made for the definitive better version of Ace English.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | Ace English, gamification, Common European Framework Reference (CEFR), mobile application, english learning, Malaysian education, and SPM English |
| Subjects: | L Education > L Education (General) |
| Divisions: | School of Creative Industry Management and Performing Arts |
| Depositing User: | Mdm. Rozana Zakaria |
| Date Deposited: | 04 Mar 2025 07:20 |
| Last Modified: | 04 Mar 2025 07:20 |
| URI: | https://repo.uum.edu.my/id/eprint/32105 |
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