Hamzah, Hammuzamer Irwan and Tuan Muda, Tuan Zalizam and Saad, Mohd Nizam (2024) Interactive game "Purple Seahorse" raises public awareness, caring for individuals with epilepsy. International Journal of Business and Technology Management, 6 (1). pp. 692-706. ISSN 2682-7646
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Abstract
This initiative focuses on developing a Role-Playing Game (RPG) centred on epilepsy to provide fundamental knowledge about the condition. Utilizing interactive features and storytelling enhances user engagement. The main goals of this interactive learning game are to promote a community of respect and tolerance, increase public awareness of epilepsy, and combat associated prejudice. The project follows an Enhanced 3 Production methodology, comprising pre-production, production, and post-production phases. Data collection employs both qualitative and quantitative methods, with formative and summative evaluations contributing to the assessment process. Feedback from experts and end-users has guided improvements to the game. Results from game reviews show positive responses, indicating users' engagement with the epilepsy theme and their preference for interactive learning. These findings suggest opportunities for further research to expand the content.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | Interactive Learning Game, Public Awareness, Epilepsy, Formative and Summative Evaluation |
| Subjects: | L Education > LB Theory and practice of education |
| Divisions: | School of Multimedia Technology & Communication |
| Depositing User: | Mr. Izhar Hj. Hashim |
| Date Deposited: | 05 Nov 2026 09:26 |
| Last Modified: | 05 Nov 2026 09:26 |
| URI: | https://repo.uum.edu.my/id/eprint/34669 |
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