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Mobile games based learning (mGBL) with local content and appealing characters

Shiratuddin, Norshuhada and Zaibon, Syamsul Bahrin (2009) Mobile games based learning (mGBL) with local content and appealing characters. In: Same places, different spaces. Proceedings ascilite Auckland 2009. 26th Annual ascilite International Conference, Auckland, 6-9 December 2009. The University of Auckland, Auckland University of Technology, and Australasian Society for Computers in Learning in Tertiary Education (ascilite), Auckland , pp. 684-694. ISBN 9781877314810

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In tapping the thriving mobile business, a study on mobile content development, specifically local ones is urgently required. Highly wanted local contents development is indeed for education, entertainment, and games. Thus, we develop a mobile game based learning (mGBL) about local content, called MaCMoG. It was technically tested for its functionality, compliance, compatibility, and soaking. Furthermore, in order to assess the insights of potential players, informal interviews and observations were conducted. In addition to that, the local game characters and the game plan developed for the mGame were tested for their appealing merit. Overall, responses were remarkably consistent. Participants overwhelmingly considered MaCMoG as interesting and really attractive, successful in delivering the intended learning content,easy to play and simple to use. Findings also stressed two important points (i) local, appealing and well-developed characters are important elements to ensure better learning experience and (ii) local uniqueness must always be incorporated to ensure better learning motivation and increase mGBL acceptance.

Item Type: Book Section
Uncontrolled Keywords: Mobile space, mobile learning game
Subjects: T Technology > TK Electrical engineering. Electronics Nuclear engineering
Divisions: College of Arts and Sciences
Depositing User: Users 37 not found.
Date Deposited: 30 Nov 2010 07:59
Last Modified: 30 Nov 2010 07:59

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